Were you ever so sure about how well an idea was *supposed* to work, only to completely change gears and go in the opposite direction? A few days ago I found these rough sketches for Xtralean’s Shutterbug in an old notebook, and by the looks of things I was dead set on creating an icon that resembled some sort of theme park character. Take a look:
As you can see, I got *kinda* close to the final logo with some of the drawings on the lower left, but the developers were still undecided between the two styles of icons and so I worked on the ‘bugman’ pretty late into the game. I actually have quite a few polished versions of the bugman in the same folder as the final, so perhaps I’ll post those at a later date.
One sketch that I’d never noticed before – but now it amuses me – is the one in the upper right, where the insect has a camera dangling from his neck by a strap. Obviously it differs from the others in that the camera isn’t part of his anatomy, and there’s just something about the doodle that conjurs up a whole scenario of a ‘Bug Dad’ taking his whole clan to DisneyWorld and getting some great shots of the kids on the Dumbo ride.